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About Shooters

Monitor one distinguishes from other network monitoring software in its revolutionary and powerful approach of querying and processing SNMP information!

A Shooter is Monitor one terminology for what in other NMS products is called a "sensor" or a "monitor". A Shooter is in fact nothing more or nothing less than an SNMP request definition that can be saved to disk and can be read and executed whenever needed. A Shooter is defined at the Class level. Once created, you can use a Shooter to retrieve SNMP data for all devices of the same Class as the Shooter was defined for.

A Shooter defines which object values to retrieve from the SNMP agent of the device being monitored (OID + Instance), how to process these values (calculations) and how to display them (Table, Pie, Graph, Threshold etc…).

A Shooter is built of two parts; the Shooter-body (container) and targets (requests). The Shooter-body has a number of properties that control how the Shooter behaves and how the output is showed.

The most important Shooter properties are:

The most important Target properties:

You can build Shooters that:

graphics72Detailed information about Shooters: how they work, what you can use them for, what they do, how you can use them and how they are build or configured can be find in Appendix A., at the end of this manual!