Currently Monitor one supports 9 different Shooter types, all developed for a specific task. The different types available are:

A Table Shooter can be used to retrieve individual SNMP fields or complete SNMP tables with a Get or Get-Next SNMP command. All retrieved data is displayed in a two- or multicolumn table structure depending on whether a GET or a GET-Next (walk) request was used.

A simple two-column table.

A device’s Connections table displayed in a multi-column table as the result of a GET-Next (walk) request.

Graph Shooters can be used to retrieve and show numeric SNMP fields in real-time graphs. The number in the upper-left corner of the Shooter icon indicates the polling interval.
If the "At runtime" keyword is used (in the Shooter definition) as the Target instance, the Graph will prompt for selecting the desired instance at runtime. This option makes it easy to zoom-in on different ports of a multi-port switch when trying to find performance bottlenecks.

The Inst control lets you choose the instance at runtime!
If the "All Instances" keyword is used in the Shooter definition then the values of ALL instances of the OID specified as the Target are shown in one Graph! The All Instances option makes it easy to show - for example - the load of all ports of a switch in one Graph!

The output of a Graph Shooter in which the All Instances keyword is used.
and Delta
speedbuttons to select how to display the retrieved SNMP values. Use Raw for displaying utilization or percentage statistics. Delta displays the difference between the last retrieved values and the previous ones. Delta is usually used for showing Bytes/sec, Frames/sec etc...

The real-time Graph windows are available in native- as well as in web mode. In native mode, all graph settings as: graph type, colors, window size, Abs/Rel etc... are saved to the database and are restored again the next time you start the same Graph Shooter. You can also change the look and feel of the Graph window in web mode but these modifications are not saved to the database!

A Threshold Shooter can be used to monitor numeric values and compare them with a threshold value. An event is generated if the value of the value exceeds a defined threshold.


Use a History Shooter to collect and log history information from devices to the database for trending and long-term analysis purposes. Monitor one saves History information into two different databases, the native Monitor one databases and RRD databases.
RRD is the Acronym for Round Robin Database. RRD is a system to store and display time-series data (i.e. network bandwidth, machine-room temperature, server load average). It stores the data in a very compact way that will not expand over time, and it presents useful graphs by processing the data to enforce a certain data density.

An RRDTool graph of the load (in bytes/sec) of a company’s internet-feed measured over the last 7 days.
RRD (and the key program, RRDTool) is a very powerful and popular system, written by Tobi Oetiker and available under the terms of the GNU General Public License. Monitor one can be used as a front end for RRD and RRDTool. More information on RRDTool can be found here: http://oss.oetiker.ch/rrdtool/

A Set Shooter allows you set/write SNMP fields. You can use Set Shooters to create simple configuration forms for managing network devices.


The AnalogMeter Shooter (also called just "Meter") can be used to show a value on an old-fashioned VDO-like meter. The Meter is especially useful to display Utilization and Usage etc. Be aware that a Meter Shooter is not able to show more than one value at a time because the Meter has only one needle!

A Meter Shooter showing the CPU-Utilization.
The real-time Meter windows are available in native mode as well as in web mode. In native mode, all Meter settings as: Colors, window size, Abs/Rel etc… are saved to the database and are restored automatically the next time you use the same Meter again.
You can also change the look and feel of the Meter in web mode but these modifications are not saved to the database!
and Delta
speedbuttons to select how to display the retrieved SNMP values. Use Raw for displaying utilization or percentage statistics. Delta displays the difference between the last retrieved values and the previous ones. Delta is usually used for showing Bytes/sec, Frames/sec etc...

SnipMon Shooters appear as small images below a device icon on the network map. They are updated in real-time and are especially useful if you want to have important or critical device information always directly at hand.
A SnipMon Gauge (a small meter) can for instance be used to display CPU- or memory utilization, temperature or used disk space.
A SnipMon Graph is very useful for displaying interface utilization, number of running processes etc over a short period in a graph. If the mouse moves over a SnipMon, detailed information such as a description of the SnipMon and the last/most recent value is shown.

The example SnipMons above (from left to right) show: CPU utilization, interface utilization and percentage used disk space of a certain drive.

A Pie Shooter is useful for displaying things like the Top-talkers or the Top-5 busiest ports etc. The Pie graph is available in native mode as well as in web mode. In native mode, all Pie settings as: Number of slices, colors, window size, Raw/Delta etc… are saved to the database and are restored automatically again the next time you use the same Pie Shooter.
You can also change the look and feel of the Pie window in web mode but these modifications are not saved to the database!
and Delta
speedbuttons to select how to display the retrieved SNMP values. Use Raw for displaying utilization or percentage statistics. Delta displays the difference between the last retrieved values and the previous ones. Delta is usually used for showing Bytes/sec, Frames/sec etc...
The top-8 most "talking" ports of a backbone switch