Monitor one Help - Table of contents
About this Manual/Help file
Chapter 1. Introduction
About FineConnection
About Network Management
About this manual
Copyright
Notice
Trademarks
What is new?
Version FP1.99.375
Version FP1.98.372
Version FP1.94.370
Version FP1.92.365
Version FP1.92.360-RC3
Version FP1.91.355-RC2
Version FP1.89.343-RC1
Version FP1.85.333-Beta1
Version FP1.78.316
Version FP1.75.315
Chapter 2. System requirements and recommendations
System requirements
Recommendations
Installation tasks
The installation directory structure:
Rights
The License information window
Chapter 3. The Graphical network map
About the Graphical network map
The Monitor one control panel
Objects
Operator and Designer mode
Switching between modes
Setting the Designer password
Projects
Creating a new Project
Changing the default Firebird username and password / Securing your project
Adding, Modifying, Removing or Moving a Device- or Virtual object.
Adding a new Device- or Virtual object to the map
Modifying a Device- or Virtual object
Removing a Device- or Virtual object
Moving a Device- or Virtual object
Building network maps using IP-nodes found by Discovery.
Adding, Resizing, Removing or Moving a Shared Medium object
Adding a shared medium object to a network map
Resizing a shared medium object
Removing a shared medium object
Moving a shared medium object
Adding, Modifying, Removing or Moving a Free-Text object
Adding a Free-Text object
Modifying a Free-Text object
Removing a Free-Text object
Moving a Free-Text object
Adding or Removing links between objects
Selecting a link type
Adding a link between objects
Removing a link between objects
Background images
Adding a background image to a network map
Background image requirements:
Removing a background image from a network map
Building a hierarchical multi-level map structure
Creating a child map (sub-map)
Moving between maps
Error control
About error control
How Error Control determines the root-cause of a "No response from device" event
Enabling Error control
Verifying Error Control activity
Verifying network paths used by Error control
The Desktop feature
Saving a Desktop setup
Updating a Desktop setup
Removing a Desktop setup
Opening an existing project
Opening a project via the GUI
Monitor one commandline switches
Database maintenance
Making a backup
Midnight backups
Instant backups
Restoring a backup
Database reorganization
The Event control window
Chapter 4. Classes
Understanding Classes
Adding, Modifying or Removing a Class
Adding a new Class
Adding, Modifying or Removing a custom menu-item
Defining your own Class images
Modifying a Class
Removing a Class
Class files / Class Packages
About Class packages
Creating a Class file or Class package
Importing a Class package
Chapter 5. SNMP data retrieval with Shooters
About Shooters
Shooter Types
Table shooter
Graph shooter
Threshold shooter
History shooter
Set shooter
Meter shooter
SnipMon Gauge and SnipMon Graph shooters
Pie Shooter
Shooters – Glossary and terms
Starting Shooters
Starting Foreground Shooters
Using SpeedShooters
Setting the "SpeedShooter" property of a Shooter
Starting Background Shooters
Starting a Background Shooter at the device level
Starting a Background Shooter at the Class level
Creating Shooters
Creating a Shooter with the wizard
Creating a new Shooter directly from the MIB tree
Manually creating a new Shooter
About Formulas
Adding a formula to a Shooter
Example 1. Manually building a Shooter that monitors port 7 of a switch.
Modifying or Removing Shooters
Using SNMP for status polling
Chapter 6. Logging SNMP data for trending and long-term analysis
About logging SNMP data
The native Monitor one history database versus the RRD
Accessing the native Monitor one database
The History control window
Showing History data from the native database in a graph
Exporting History information to a *.txt file
How to import an export file into Microsoft Excel
Automatic database cleanup
Accessing the RRD
RRDTool
Location, Format and Fields in an RRD
Showing History data from the RRD in a graph
Building new Graph definitions
Exporting RRD History information to a *.txt file
The epoch UTC issue
Chapter 7. Alerting
About Alerting
Defining
when
to Alert
Customizing Alerting
Defining
how
to Alert
Configuring audible alerting
Configuring e-mail alerting
About Recipient Groups and Addresses
Defining Alert-groups and Recipients
Executing a program or script triggered by an event
Parameters and Passing mode
Examples
Send (SMS) messages to Pagers, Cell phones or Handhelds triggered by an event.
Generic Messaging Gateway
PageGate Messaging Gateway
How long does Alerting remain active?
Reverse Alerting
Example 2. Sending an email alert message triggered by a Threshold exceeded event.
Chapter 8. The WEB interface
About the Monitor one WEB interface
Setting up the Monitor one WEB server
Managing WEB interface users
Web user roles
Accessing the WEB interface
Working with the Web interface
Zooming-in on device objects and executing Shooters using the web interface
Chapter 9. Traps, the Monitor one Trap receiver
About traps
Trap versions
Enabling the Trap receiver
Viewing received Traps
Defining Trap filters / Adding trap filter rules
Unblocking traps / Removing Trap filter rules
How Monitor one Trap filtering exactly works
Chapter 10. Discovery and Extensive Monitoring
About Discovery and Extensive Monitoring
Running Discovery and Extensive Monitoring version 1 (EM1) periodically
Discovery and Intrusion Detection systems
Working with Discovery
Viewing the discovered nodes in a range
Associating discovered IP nodes with Monitor one classes
Adding, Modifying or Removing IP ranges
Discovering an IP range
Building network maps using IP-nodes found by Discovery.
Working with Extensive Monitoring (EM1)
How does EM1 work?
Which potential problems is EM1 able to find
Viewing EM1 messages
Chapter 11. Utilities
FinePing
Using FinePing via its GUI
One by one mode
Generator mode
Using FinePing on the commandline or in a command file
FineTrace
The system Logbook
TFTP server
Configuring the TFTP server
Viewing TFTP server activity
MIB Compiler
About compiling MIB files and the default Monitor one MIB tree
Compiling new MIB files
Compiling multiple MIB files in one action
MIB resources on the WWW
Backing-up or Restoring the default MIB tree
Syslog server
About the Syslog server
Viewing syslog messages
Filtering Syslog messages
Syslog messages and alerting
Chapter 12. How to get the best out of monitoring your network with Monitor one
Network monitoring - a six step guide
Step one: visualize your network.
Step two: setup Alerting and logging.
Step three: collect historic information for baselining and trending purposes.
Step four: set up threshold monitoring.
Step five: define real-time graphing.
Step six: stay alert!
Checklist
Appendix A. What you need to know before you start building Shooters.
Part 1. SNMP
SNMP key terms
Examples
Part 2. The Monitor one Shooter concept
About
Examples
Example 1. Querying a device’s name and description
Example 2. Querying the whole system branch
Example 3. Querying the whole interfaces branch and showing the values in a simple table.
Example 4. Querying all ifInOctets and ifOutOctets fields from the interfaces branch and showing the values in a multicolumn Table (rows and columns).
Example 5. About Tables and complex instances
Example 6. A simple Graph Shooter that retrieves the incoming and outgoing bytes per second of the second interface of a host.
Example 7. Using the formula option in a Graph Shooter.
Example 8. Graph Shooters and the use of the keywords: "All instances" or "On runtime".
Example 9. The Alternate Legend option
Example 10. Threshold Shooters
The IDFFS ("Is different from first sample") and the HCF ("Has Changed From") operators
Example 11. Special Formula options for SnipMon Shooters.
Example 12. The "Instance Filtering" option for Threshold and History Shooters.
Appendix B. Various program windows
The network map
Adding a new device to the map
Adding a shared medium (thin/thick coax) to the map
Adding Free Text to the map
Building hierarchical network map structures by using "Network objects"
Adding links/connections between objects
Removing a device, Free text or Shared medium.
Removing a network map
Removing a link between objects
Moving a device, Free text, Shared medium or network object
Resizing the width of a shared medium object
Adding a background image to a map
Removing a background image
Working with objects on the map
The <DeviceName> a closer look window
The Manage Classes window
Customizing the Status poller
The Customizing Trap management window
The Customizing Threshold management window
The Syslog server
The Customize Alerting window
The TFTP server log window
The Add/Modify a Shooter window
The Namelist
The Define <ClassName> Shooters window
The Add/Modify a <ClassName> Shooter-target window
The Add/Modify formula: <FormulaName> window
The Threshold control window
Getting started
About Getting started
First project
Step1. Creating the initial database and the root network map.
Step2. Creating a new Class.
Step3. Adding a device object to your network map.
Step4. Move the added device to the exact location on the network map.
Step5. Check if the newly added device responds to Status- and HealthPoller requests.
Verify whether the device responds to StatusPoller requests (ICMP Ping).
Verify whether the device responds to HealthPoller requests (SNMP).
Step6. Now we will create a Shooter to retrieve some SNMP data.
Step7. Final step! Test the Shooter.
Second project
Step1. Add a second Workstation. (see step 3 of the First project page).
Step2. Add a virtual hub. (see step 3 of the First project page).
Step3. Link the first workstation to the hub using fiber.
Step4. Add a link between the second workstation and the hub using UTP/STP.
Third project
Step1. Create a submap.
Step2. Add a router and a workstation to the new submap.
Step3. Add a shared medium to the 'Submap1' map.
Step4. Link the hub of the root map to the router on the submap.
Step5. Link the third workstation to the router using the shared medium.
Fourth project
Step1. Follow these steps to create the shooter that retrieves the ICMP subtree:
Step 2. Follow these steps to create the 'Threshold' shooter:
Step3. We'll now start the 'MyThreshold' shooter:
Step4. We can now check the status of the activated Threshold shooter:
Step5. We can force a 'threshold exceeded' event by pinging a device on the network:
Step6. To acknowledge this alert:
Step7. View the logbook.