The Add/Modify a <ClassName> Shooter-target window is used to set the properties for the selected node from the MIB tree that is added to a Shooter as a Shooter-target.
The reader is expected to have good knowledge of the SNMP protocol and the Monitor one Shooter functionality to get all out of it. For new or inexperienced users it is therefore recommended to read the information provided in chapter 5 and Appendix A of this online manual. These chapters guide you step-by-step through the process of building Shooters. After that we are confident that you will understand how to use the options provided on this window.